A bit about Exobyte
After spending more than two decades building and maintaining business software, Rich became an independent games developer. He works on all aspects of the game development process including game design, project management, writing code, producing sound effects, making art assets, dealing with legal issues, customer support, managing finances, deciding on strategy and directing promotional efforts.
In the course of his life, Rich has designed and created countless board games, role playing games and computer games. He says about this passion for games design:
"There is an undefinable quality to gameplay that makes it an art. The best games have just the right amount of uncertainty, competition and surprise in them that makes the experience fun for everybody."
Finding that perfect balance is Rich's goal. And perhaps learning how to make the most enjoyable games will also give us ideas on how to create for ourselves the most enjoyable lives.
Jennifer is the balancing force in Exobyte games, keeping track of goals and progress on tasks. She is the primary point of contact for community support and always vigilant that we treat our customers with honesty and respect.