I finally worked out my algorithm for creating road networks, and got it coded up and working. It still sometimes barfs at junctions that I don't have tiles for, but I don't want to make a tile for evry single combination as the memory requirements would be huge. I'm being clever wherever I can and coding it to use existing junction tiles. Its really cool being able to drive from base to base along roads and exploring the random road network that is created every game.
Last night I put in stylus control for the car. I was going to rely on joypad control for steering so as to free up the stylus for aiming weaponry. After testing I've decided that stylus control for steering is needed at least as an option. Devices and weapons are going to be activated by icons along the bottom of the screen. I'm going to add a steering wheel icon that when activated switches control to steering. However, when other devices or weapons are selected, the only way to steer will be using the joypad. This will give an easy control method for novice players, but only by learning to use the joypad for steering and the stylus for aiming will you be able to maneouvre and fight at the same time.
I'll post some screenshots of the randomly generated maps here soon.
Last night I put in stylus control for the car. I was going to rely on joypad control for steering so as to free up the stylus for aiming weaponry. After testing I've decided that stylus control for steering is needed at least as an option. Devices and weapons are going to be activated by icons along the bottom of the screen. I'm going to add a steering wheel icon that when activated switches control to steering. However, when other devices or weapons are selected, the only way to steer will be using the joypad. This will give an easy control method for novice players, but only by learning to use the joypad for steering and the stylus for aiming will you be able to maneouvre and fight at the same time.
I'll post some screenshots of the randomly generated maps here soon.