One of my goals for Nova Dawn is to bring together the trading/roleplaying game style with a dynamic campaign going on in the background. Ideally I'd like the player to be able to move up the ranks in his own faction and eventually be able to command the entire faction. How hard this is to do in reality will become clearer later in development. At the very least I want the dynamic campaign to be occuring in the background even if the player can't actually control it directly. Each faction will have their own strengths and weaknesses and vehicles belonging to that faction will be coloured for easy identification.
My goal for the campaign engine is to get something approaching the complexity of the excellent strategy game "Warlords". If all goes well then occasionally you will accidentally come across armies of heavily armed vehicles engaged in an assualt on an enemy faction. You could even follow the force and attempt to loot the wrecks in the aftermath of the battle.
My goal for the campaign engine is to get something approaching the complexity of the excellent strategy game "Warlords". If all goes well then occasionally you will accidentally come across armies of heavily armed vehicles engaged in an assualt on an enemy faction. You could even follow the force and attempt to loot the wrecks in the aftermath of the battle.