This is a short update to show a preview video of some gameplay from Plasma Duel, The two robot opponents shown duelling are both high level AI characters and so the game soon gets quite chaotic with plenty of balls and lasers flying everywhere. The video recording was limited to fifty frames per second and so it is not as smooth as the game actually appears. The game will run at as many frames per second as the processor allows but is regulated to maintain a constant speed. | |
You may notice in the video a new "pointed" brick type that I've added in the past week. I've also added sloping bricks and these deflect the ball off at a tangent to make things a bit more interesting.
Other updates this week include some improvements to the particle effects, a bit of tweaking to the background star field (work in progress) and the ability to load in levels from a file.
Next up comes a simple level editor to allow me to produce all the levels I need for the game and the screen that allows a particular level to be selected for play.
Other updates this week include some improvements to the particle effects, a bit of tweaking to the background star field (work in progress) and the ability to load in levels from a file.
Next up comes a simple level editor to allow me to produce all the levels I need for the game and the screen that allows a particular level to be selected for play.