The outcome of my game engine deliberations is that I have decided to use LibGDX. It's probably the best known Android game engine and has a nice community in its forums. The developer is very active as well and open to suggestions. That could be very useful in future.
I had a short coding session today in which I set up my library code stub and then created classes for my paddles and bricks. Paddles are based upon a sprite class and bricks based upon a basic texture class. Next step is to load some textures and draw them in on the screen. Luckily I already have most of the texture assets I will need from the Windows Mobile version of Plasma Duel.
I had a short coding session today in which I set up my library code stub and then created classes for my paddles and bricks. Paddles are based upon a sprite class and bricks based upon a basic texture class. Next step is to load some textures and draw them in on the screen. Luckily I already have most of the texture assets I will need from the Windows Mobile version of Plasma Duel.