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Plasma Duel - Based on the LibGDX Engine

7/22/2010

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The outcome of my game engine deliberations is that I have decided to use LibGDX.  It's probably the best known Android game engine and has a nice community in its forums.  The developer is very active as well and open to suggestions.  That could be very useful in future.

I had a short coding session today in which I set up my library code stub and then created classes for my paddles and bricks.  Paddles are based upon a sprite class and bricks based upon a basic texture class.  Next step is to load some textures and draw them in on the screen.  Luckily I already have most of the texture assets I will need from the Windows Mobile version of Plasma Duel.
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