This session I attempted to get my bricks and bats displaying on the screen. Bricks are arranged in 2 walls, each wall consisting of five rows of six bricks. The fifth row being elevated some distance above the player's paddle to create an obstacle between the two player's paddles. Not all the bricks will be present depending upon which level is loaded but for now I am trying to display every brick.
The paddles should (theoretically) be quite simple to display, just draw their sprite on the screen in the right location. I didn't set things up quite so simply in my C++ version of the game however. A paddle can expand, shrink and grow lasers, the sprite is made up of not one but up to 9 different texture parts because of this. I'm attempting to reproduce this method in the java Android version. I will find out whether it works once I can get it running.
The paddles should (theoretically) be quite simple to display, just draw their sprite on the screen in the right location. I didn't set things up quite so simply in my C++ version of the game however. A paddle can expand, shrink and grow lasers, the sprite is made up of not one but up to 9 different texture parts because of this. I'm attempting to reproduce this method in the java Android version. I will find out whether it works once I can get it running.