I started the the development process by reading up on the various game engine libraries that exist for the operating system. There are not many to choose from, three or four possibilities. I also had the option of creating my own engine but that's not really my area of expertise and I hate reinventing the wheel. The other reason for using a ready made game engine is that it can provide me with access to OpenGL without having to do the coding myself.
In the end I'm using LibGDX, it's a nice library with a great community and even has a fair bit of documentation.
Earlier journal entries can be found in my "Nova Dawn Development Journal" which is separated from this journal as its focus is on game development for the Windows Mobile platform.
Continue to Nova Dawn Development Journal
In the end I'm using LibGDX, it's a nice library with a great community and even has a fair bit of documentation.
Earlier journal entries can be found in my "Nova Dawn Development Journal" which is separated from this journal as its focus is on game development for the Windows Mobile platform.
Continue to Nova Dawn Development Journal