I've completed all the programming on the game code now and everything all seems to work well.  That means I'm about half way through the development process by my reckoning.

Things still to do include:

Nice animations for jackpots and easter eggs.
More interesting animation of lights during game.
Help and credits screens.
Game options screen.
Support for multiple currencies.
Storage of persistent data on game close.
Adverts for free version.
Animated cash win tray for premium version.

Then there is also a lot of testing and bug fixing before I can upload it to the market.
 
 
As part of the job of porting Cherry Chaser to Android I want to make a number of improvements to the game.  One feature that I felt needed improvement was how the nudge feature worked.

In the Windows Mobile version of the game you would win nudges and then nudge the reels manually using the buttons beneath each reel.  There was no facility to nudge upwards and visibility is limited to only the fruit directly above the winline.  That meant that it was very difficult to get a decent win with nudges.

In Cherry Chaser for Android I've just implemented an auto-nudge feature that will entirely replace manual nudges.  Once the amount of nudges awarded has been established the machine looks for the best possible win attainable with those nudges and then performs the nudges automatically.